But in vanilla, Skyrim only uses the same two swings it always does.ĮAD adds in new animation variants for each of these directional attacks, making swordplay (or maceplay, or axeplay – wait, I should probably look those terms up on Google to make sure they mean what I think) much more dynamic-looking.
So, for instance, if you’re moving left while attacking, the game knows that’s what’s happening. Each attack has two swings, but within the code, there are variants on each swing based on how you’re moving during the fight. But as the modder explains, there’s room in Skyrim for more variation, which simply isn’t used by default. Revenge096’s EAD – Every Attack Different mod replaces the baseline set of melee animations for one- and two-handed weapons, yes. Plenty of modders have put their skills to use addressing this issue, but this new mod adds some extra pizazz by adding to rather than simply changing vanilla Skyrim’s animation set. But its combat animations have never been particularly inspiring.
with the releases of dynamic animation replacer and nemesis last year, three new combat weapon animation mods from. olivier kenjutsu for one handed attacks, 2h katana attack animations for two handed and olivier brand new skyrim mods bonus thingy video, know it's different, hope you enjoy it. Skyrim has a lot of things going for it, even now these eight years after it first came out. Skyrim 3 New Combat Animation Mods (le & Se) 3 new combat weapon animation mods from the same modder.